Overview

This work proposes a Generative Adversarial Imitation Learning (GAIL) framework for multi-agent scenarios, integrating an improved social force model to predict pedestrian trajectories. Related work covers path planning and simulation across multiple scenarios.

Scenarios

PyGAME Room Scenario

Multi-agent path planning and cooperative behavior testing in a confined-room scenario.

Video Demonstration: Pedestrian Trajectory in Pygame room Scenario

PyGAME Crossing Scenario

Convergence and avoidance behaviors at corridor intersections.

Video Demonstration: Pedestrian Trajectory in Pygame crossing Scenario

U3D Outdoor Scenario

Multi-agent coordination and trajectory prediction in outdoor environments.

Video Demonstration: Pedestrian Trajectory in U3D outdoors Scenario

U3D Crossing Scenario (Outdoor)

Outdoor corridor traversal and crowd dynamics.

Video Demonstration: Pedestrian Trajectory in U3D crossing Scenario

U3D Crossing Scenario

Cross-scenario traversal and behavior prediction based on U3D.

Video Demonstration: Pedestrian Trajectory in U3D crossing Scenario